Introduction to Unreal Engine / CORE BLUEPRINT SCRIPTING
Event Tick
After this page:
What Event Tick does and when to avoid it.
Use Delta Seconds to make frame rate independent timers and motion.
Build a simple repeating timer that fires every N seconds.
In this page you learn what Event Tick does, how Delta Seconds makes updates frame rate independent, and how to build a simple 5 second repeating timer in Blueprint. You also get a lightweight example for moving an Actor every frame, plus tips to avoid common performance pitfalls.
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