
Description
Learn the full professional pipeline of character creation used in top game and film studios. This advanced course covers sculpting, modularity, texturing, and hair with ZBrush, 3DSMax, Ornatrix, Substance Painter, and Unreal Engine, preparing you to build production-ready characters with portfolio-quality results.
Requirements
- Knowledge in 3D modeling and basics of digital sculpting and anatomy
- Knowledge 3D of topology, UV unwrapping and texturing
- Familiarity with ZBrush, 3DSMax, and Substance Painter interfaces
- Beginner knowledge of Unreal Engine
Outcome
By the end of this course, students will create a fully polished 3D character ready for both real-time and cinematic use. They will learn how to produce a shot ready to be used to in their portfolios for games and for films.
Modules
Character Course Intro
Description
I'll be giving a brief intro about myself, the course and the tools we are using.
Requirements
Outcome
Pages
Workflow And Planning
Description
In this section I will go through the workflow method and theory phases of constructing solid and repeatable steps to track your work processes.
Requirements
Outcome
You'll gain more stability and tricks of trade to enhance and stream line your workflow.
Pages
Setting Up And Using References
Using A Base Mesh
File Structuring
Structure Of The Workflow
High Poly Sculpting And Modeling
Description
In this section, I'll be going over the highpoly detailing methods for characters and the basic structure for constructing the character in 3DS Max before baking.
Requirements
- ZBrush or equivalent sculpting software
- 3DS Max or equivalent modeling software
Outcome
You'll gain the knowledge on how to properly structure your highpoly sculpting for detail baking and how to construct your character for streamlined asset handling.
Pages
Suit Modeling
Detailing For Head And Body
Head Sculpting
The Eyes
The Mouth
Baking
Description
This section will cover the proper preparations to take before baking and what to expect during the baking process.
Requirements
- ZBrush or equivalent sculpting software
- 3DS Max or equivalent modeling software
- Substance Painter
Outcome
You'll have knowledge of baking highpoly details to lowpoly model and how to extract vertex information stored during the sculpting phase.
Pages
Texturing
Description
This section covers the different methods of texture painting the human skin in Substance painter and how to keep it procedural and easy to edit.
Requirements
- Substance Painter
Outcome
You'll gain insight what elements to look for in the PBR material workflow and how to work with them as you build your textures for Unreal Engine shaders.
Pages
Hair Cards And Hair Groom
Description
This two part section covers one basic method of generating hair cards and constructing them to your character. I also cover one workflow used to make the hair strands, ergo hair grooming for Unreal Engine.
Requirements
- ZBrush or equivalent sculpting software
- 3DS Max or equivalent modeling software
- Ornatrix 3DSMax plugin (optional)
- Substance Painter
- Adobe Photoshop
Outcome
You'll learn the basics of hair card generation and a workflow using an external plugin for 3DSMax to generate hair groom.
Pages
Unreal Setup
Description
In this section I'll go through setting up your scene in Unreal Engine with proper lighting components to review your assets.
Requirements
- 3DS Max or equivalent modeling software
- Unreal Engine 5.4 (lowest)
Outcome
You'll gain knowledge on how to create a proper stage to present your work in Unreal Engine.
Pages
Shader Building
Description
This section covers the basics of character shader building and how to construct simple material parameter modularity for your characters.
Requirements
- Unreal Engine 5.4 (lowest)
Outcome
You'll gain insights on how to construct simple and complex shaders for your characters.
Pages
Modularity
Description
In this section I'll show you how to construct the different modularity functions to your character in the blueprints to have them work directly in the editor.
Requirements
- Unreal Engine 5.4 (lowest)
Outcome
You'll gain more insights how to build the modularity and what is possible to achieve with simple techniques.
Pages
Lights, Cameras, Render
Description
In this final section I'll show you how to get better results with your lighting setups, what render settings to use for high resolution renders, work the camera settings and finally render and color-grade the final image for your portfolio.
Requirements
- Unreal Engine 5.4 (lowest)
- DaVinci Resolve (optional)
Outcome
You'll gain more tools and insights on how to render high quality, high resolution images out of Unreal Engine.