Edugametion Edugametion Edugametion Login Login Edugametion Register Register Edugametion Login0

Monetisation Design




Enrolment
Open now. Please notice: limited amount of seats per year.

Description
Learn how to monetise games. Learn how to create F2P games, Premium game and Subscription based and all the tricks included.

Requirements
None.

Outcome
You will know basics for all monetisation approaches and have a toolset to create the monetisation for your game.

Level
Beginner

Language
English (Chinese).

Location
Online

Hours and credits
135 study hours. Upon completion 5 ECTS credits. More info

Course Type
Learn at your own pace. 100% Online.

Certificate
Earn a Certificate upon completion.

Price
Studying is completely free of charge, there are no completion or fees for receiving a certificate or ECTS. More info


CURRICULUM


History of Monetisation


Skill description
We'll look into how monetisation for games has evolved during time.

Contents
Introduction to Monetisation
How it started


Path To Monetisation


Skill description
To monetise a game, it has certain requirements and certain basic understanding in place so we'll cover these areas.

Contents
What to Monetisize
Lifetime of A Game
Monetisation Mechanics
F2P Monetisation Requirements
Revenue Models


Monetisation Methods


Skill description
There are many ways to generate revenue from a game which we'll cover here.

Contents
Premium
Subscription
Ads
F2P - Free to Play 
Mixed
DLC
Donations
Merchandise


Monetisation Design


Skill description
Yes, finally we get into to the actual design details! You'll learn a bunch of useful approaches and more on the mindset of how to monetise.

Contents
Designing Your Monetisation
Virtual Currencies
Monetisation Essentials
Monetisation Tricks
Monetisation Mistakes


Metrics and monetisation


Skill description
Metrics is a key component to monetisation. Here's we'll learn how to create a powerful metrics system for a game.

Contents
Player Profiling
Key Metrics and Terms
User Acquisition
Metrics
What to measure
Making Your Game Visible


Different Environments


Skill description
In the final chapter, we look into how markets and platforms are different.

Contents
Last Exercise
Different Markets





OUR DIPLOMAS

Loading... Please wait!



Common


Design


Programming


Art


Business, Production & Marketing


More


All courses are validated by Finnish University and completions can be accredited. Contact us for more information. Info can also be found here: Institutes and Companies.
Chat with us

We use cookies to improve our site features. By using this site you agree to the use of cookies. Privacy Policy.